60 cards covering everything that makes a workshop work, from purpose and the journey to the room, the materials, the energy and the close. It is hard to hold all of this in your head, and even harder to assume your co-organizers see it the same way. Lay the cards out and you both do.
A workshop is a designed session where a group does real work together, not a meeting and not a lecture. Planning one means holding a lot in mind at once: purpose, people, room, materials, timing, energy. This deck holds it for you. Four starting points.
The short version of planning a workshop that works. Four moves, then go deeper card by card.
Write why the workshop exists and what counts as success. If you cannot say what the group should leave with, no amount of room setup or catering will save it.
Plan the arc of the day as a sequence of activities with timings, not a list of topics. Think about energy and variety: where people make things, where they rest, where they share.
Match the venue, the layout and the materials to the activities you designed. Walk through the day in your head and list everything the room and the table need to have ready.
Decide who facilitates what, rehearse the tricky parts, and prepare for the awkward question and the activity that overruns. The plan is only as good as the people holding it.
The cards are the same, but this is one path through them: six phases in the order a workshop tends to come together, from the why to the wrap-up. Start wherever you are.
Before anything practical: what the workshop is for, what success looks like, who is coming and what they need and expect.
The heart of the plan: the arc of the day, the activities and exercises, the timing, the transitions and the rise and fall of energy.
The practical frame around the design: venue, space, room setup, food, registration, getting people there and the budget.
Everything the room and the table need: analogue tools, writable surfaces, props, projectors, sound and a way to document.
The facilitator's own groundwork: who leads what, your style, mental preparation, building authority and clear instructions.
The day itself and its ending: the introduction, engagement, atmosphere, breaks, check-ins, and a close that captures the learning.
Search freely or filter by theme. Each card is one part of planning a workshop, with its own page: the thing that is easy to miss, how experienced facilitators handle it, questions to plan around, and things to watch for.
Filter by theme
The workshop words that get thrown around as if everyone knows them. Enough to follow along, no more.
A run through the things a workshop usually needs settled before the day. Ticks are saved in your browser, so you can come back to them.
A library for planning workshops, built on a card deck that lays the whole subject out on the table.
Planning a workshop is not one task, it is dozens: the purpose, the people, the journey through the day, the room, the materials, the energy, the follow-up. MethodKit for Workshop Planning lays those parts out together so nothing important is left to memory and nothing falls through the cracks. Here each card gets its own page that asks the same questions: what is this part of a workshop, how do experienced facilitators handle it, and what should you plan for.
It is for anyone who designs and runs workshops: facilitators, trainers, teachers, designers and the co-organizers who have to share the same plan. The texts are starting points and groundwork, not a method to memorize.
Pull the cards that matter for the workshop you are planning, set the rest aside, and use the questions to think it through with whoever you are organizing it with. Lay them on a table, sort them into decided and not decided, or use them as a checklist before the day.
Want the cards in your hand? The deck is available from MethodKit.